Purple drop rates are piss poor, just as we all already knew! By using our Services or clicking I agree, you agree to our use of cookies. The drop rate (as reported thus far in our Discord channel) is roughly 30% per attempt for gear. Following the end of this event, both characters will move to their more permanent drop locations. Has anyone conducted an analysis of equipment drop rates between Normal and Hard Mode? A hard mission refresh costs 50 crystals and allows you to complete the mission another 3 times before increasing in cost to refresh again. The drop rate (as reported thus far in our Discord channel) is roughly 30% per attempt for gear. Removing Tusken from that node will make exactly no difference to the FOSiT drop rate. Both FOST and Clone Sergeant are the ones I've been paying attention to since they're the easiest to keep track of at an expected 5 shards per day across three hard nodes, and they have indeed been staying right at 5 per day on average for the past couple weeks. I've done a lot of farming in cantina both for Dooku and GS and some other toons, also hard nodes and in the long run I can confirm that it does pretty much average around 33.3%. I might release my statistics in a few days when I have enough data and cleared out some parts. I think gear has the same % drop rate regardless of how much stamina the node costs. From what I have seen the item drop rates seem about the same between hard modes and normal modes. Additional Energy: Drop Rate (per energy): %. Character Shards are the first big hurdle that new players hit and it’s a hurdle that’s grown over the last 5 years, from around 60 characters at launch to now over 200 (including ships)! If the drop rate was 1 in 3 before, then most people averaged 1 shard, per hard node, per day. But I would be interested (and I imagine others would be as well) in any concrete information that has been gathered, as well as people’s general “feeling” based on anecdotal evidence. I’d agree. ... Star Wars: Galaxy Of Heroes - SWGoH 2020 UPDATED CHARACTER + SHIP FARMING GUIDE!The approximate drop rate for each ship has been worked into the calculation and will be refined over time. And Hard Mode battles can potentially drop 3 or 4 items, while Normal Mode battles can potentially drop 0-3 items. ... until I ran out of cantina farms, and always the 3x 50 crystal energy refreshes for hard nodes (until recently - lately i spend 50-100 per day) 4. Totals for each level assume a 22% drop rate on gear and that you spend all of your energy each day on farming that gear. Anakin’s Cantina node is hard to complete for newer players, takes a while to unlock, and has lower perceived drop rates. Why no Sabine? Then I switch over to the light side and roll 10 times and get it 3-4 times out of 10. For me at least, I don't think it has changed. One possibility would be that the drop rate for a particular item on Hard Mode could be more than 2x the drop rate for the same item on normal mode (meaning, in the long run, there would be a benefit to farming Hard Mode stages first each day). Hard nodes, where shards are found, have a limit of 5 attempts per day. Over the past few days, I would have loved a 20% drop rate; I've run 0-10 for the Hoth Soldier in the last two days of farming. 31.32% Krennic (10/day) 34.74% Shoretrooper (5/day). SWGOH.LIFE is not affiliated with EA, EA Capital Games, Disney or Lucasfilm LTD. Total Drop Rate (tdr) = 909 Shards / 2695 Battles = 0.337 The standard deviation on the daily drop rate (ddr) is 0.087 for the 75 recorded days. Press question mark to learn the rest of the keyboard shortcuts. The Reinforcement Mats appear to drop at a rate of about 10% and Ship Ability Material Omega Mats appear to drop at a rate of 4%. Jolee and Zaalbar are also both available on one regular energy Hard node and one Fleet node, with 8 attempts each. They were both at 5 stars for a long time to beat the mod challenge, but I started farming them again once attempts went to 5. Star Wars: Galaxy of Heroes is a mobile game by EA Capital Games where players collect, level and battle with heroes and villains from the Star Wars universe. Sorry fro no pre-data (control). New comments cannot be posted and votes cannot be cast, More posts from the SWGalaxyOfHeroes community. This is assuming a 4% drop rate like Galactic Chases. I imagine it's the same chance per level but I swear to palpatine that there are differences! Once all currently available stages are locked, most available (possibly all?) I'm having a 25.65% drop rate on Nihilus shards. 57 drops out of 225 runs that I've tracked over the last week. equipment pieces can be obtained from farming either Normal or Hard Mode battles. And yet another factor is that drop rates could be a function of Character Level, Squad Power, or any number of variables. Modal Nodes 45 Members / 39 Profiles. Please only respond with actual data, not "CG/EA rate manipulation conspiracies". We all started this game bright eyed and bushy tailed, not knowing what to do. They could do with changing the release cadence to speed farming up maybe put them on a hard node then after 3 months put them in either the guild store or guild event store as well so that people can speed up farming. Jolee and Zaalbar are also both available on one regular energy Hard node and one Fleet node, with 8 attempts each. So why would I care about gear 12 drop rates. Or it could simply be that each piece of equipment has the same drop rate, no matter where it is farmed. In my experience, I prefer to roll with light side battles over dark side ones because they usually give me the items I want more often but I'm sure that's just all in my mind. I have the feeling that Shore is a bit lower, started running him 2-3 days after Baze and I'm at 80 shards. I'm only collecting data for Baze, 294 runs for 98 shards. If the drop rate was 1 in 3 before, then most people averaged 1 shard, per hard node, per day. Highest energy have the highest drop rate, so while the mean is balanced by those low drops, you have a better chance of getting high drops for a given number of trials. The drop rate on Sim Tickets is very likely 10%! Lio. I'm of the opinion that the crystal cost per shard is another aspect of their "drop rate cadence" or whatever they call it internally. The higher nodes got better "secondary" loot, that's all. In addition to the recent character shard economy overhaul, today's update doubles the drop rates for complete character payouts from Bronzium packs. The fact that they price certain shards at 50 crystals per shard & other shards at 80 per shard goes hand-in-hand with this theory. Once all currently available stages are locked, most available (possibly all?) Arena Rating: Based on role, speed, damage, survival, and utility ratings, depicts relative unsynergized strength of a hero on a relative scale.. SWGOH shard count.pdf 16K. Actually the point of the game is to collect characters and ships. Noticed the same. I had not been tracking hard node drops previously, but for my stormtrooper > 7* I did find drop rates were ~.25, and that all took place after the x5 drops were enabled. But now with five battles with the same drop rate you can expect to get 1.66 shards a day. I have done some amount of documenting on the drop rates. During this event, these characters' drop rate on each node has been scaled to Cantina Energy. The drop rate on character shards outside of cantina is close to 33%! I have read that shard drop rate is "officially" 1/3, 33.3% for all levels. 20 energy x 5 attempts = 100 energy; 120 energy = 50 crystals; 5 attempts x 33.3% drop rate = 1.67 shards; 100 energy / 120 energy = .8333 * 50 crystals = 41.67 crystals in energy per 5 attempts The bigger difference is number of items. So your drops should average out like this: Day1 - 2 shards Day2 - 2 shards Day3 - 1 shard Obviously it won't be like that, but overtime it should get pretty close. Select the stage of the character you wish to farm, then select the options corresponding to your status : star level / shards you already own The results you'll obtain are based on a 33% drop rate, assuming all your Cantina energy is invested in farming a character until … Farm Rate (low-medium): ~4.5 shards a day through hard missions (156 energy total at a 50% drop rate) – Recommended path if you choose to farm him ~4 shards a day through cantina shipement (189 cantina energy spent at a 10 energy catina node. Havent yet done any analysis between 6 and 8 energy battles. Bronzium Character Drop Rates Will Be Doubled - 2020-12-08 19:05:19 Hello Holotable Heroes,

Our original goal when overhauling the Shard economy was to ease and accelerate the process of unlocking and leveling up characters for your roster. This gear is used 448 times for characters as both a full gear piece and a material to create another gear piece. But now with five battles with the same drop rate you can expect to get 1.66 shards a day. I dont farm gear 12 and up. Edit: Also the chars with multiple nodes, like you mentioned, are most likely "placeholder". 0. Admittedly I'd like to have 500 runs for my sample size. The shard drop rate for hard battles is roughly 30% and some characters only have 1-2 hard nodes to farm, which is only 2 shards per day on average without refreshes. I hope to be able to gather some data over the couple of days, and if I find any trends, I'll share that. Cookies help us deliver our Services. The drop rate of shards is 1/3 and in the comments of this thread, user nickyve09 gives some stats about gear drop rates (tl;dr: blue=33%, purple=21.4%, gold=16%). I don't bother with hard mode, but I never seemed to get them more frequently when I did (uncommonly) try to get the gear in hard mode. tl;dr: Wanna know drop rates in SWGoH? The low energy nodes are right-skewed, so while you can get higher drops thanks to more trials, you will more frequently get low drops. You probably have some gear stockpiled, so it will be faster. I'm hoping it's just bad RNG and my "bad luck" will regress back to the norm. Starting with the 5th year celebration, we will be increasing the Shard drop count on most nodes and the currency-to-Shard rate in many stores. The drop rates for ship and character shards appears identical to the Lightside and Darkside PvE tables. During this event, these characters' drop rate on each node has been scaled to Cantina Energy. The remaining KotOR characters are available on Cantina nodes, but while T3-M4 has a drop rate that appears to be around 35-40%, Mission’s drop rate appears to be closer to 25%. I don't farm a lot of hard nodes anymore each day (only FOST, Baze, Veers, Lobot), but i now have a pretty solid 20% drop rate on these nodes. I vote for leaving it as it is. Every node got a drop chance for shards round about 33%. I've heard from multiple people that it's the same drop chance on items. Swgoh ship farming guide. Agreed on the sample size. At 5 attempts a day from a single node, and a drop rate of around 20-30% each day, it would take several weeks “farm” DN from just his node, and several months to … Energy Per Day: 3300.00. There may have been a reduction in drop rates in cantina, but it is hard to tell so far! I dont care. Essentially meaning you get 10 attempts and with a 30% drop rate you get 3 shard for 50 crystals a day which lines up very closely with the shipment prices for standard characters. Press J to jump to the feed. From 4* to 91/100. Every day you get 5 battles for free(no crystals) and then you can get another 5 for 50 crystals. As far as gear drop rates. Higher shard rate if you choose a higher cantina node) ~32 days to 5* (recommended path only) This roughly means that 95% on the time, on any given day you can expect to see the ddr range from 0.163 to 0.512. This gear is used 0 times as a full piece for the following characters: Choose gear pieces in Used to craft to see units that require this gear material in other pieces. Let's look at farming Baze Malbus, who has a node that costs 20 energy per attempt. Used for Characters. 3- The drop rates are the same on all nodes is the same, regardless of their energy cost, so either farm the cheapest node or one with several gear pieces you want. Sometimes I'll roll 10 times and not get 1 of the items I need (purple gear). If you REALLY need 1 piece of purple gear, I'd take the lowest required stamina and farm away. New comments cannot be posted and votes cannot be cast, More posts from the SWGalaxyOfHeroes community. If a player did not unlock DN during his Marquee Event, it takes 50 of his shards to unlock him at 3*. The remaining KotOR characters are available on Cantina nodes, but while T3-M4 has a drop rate that appears to be around 35-40%, Mission’s drop rate appears to be closer to 25%. Star Wars: Galaxy of Heroes is a mobile game by EA Capital Games where players collect, level and battle with heroes and villains from the Star Wars universe. That's why I've created my "Beginner's Guide" series. i run a pretty solid 30-34% except the entire last week on FOST im sitting at about 14% on 105 attempts. A touring band of kindred spirits- Fully heroic, 23* on Geo TB, 600 tix daily, Discord alliance hard modes might have 4 items compared to normal modes 2 items. So, no I don't think the drop rates have changed, I think your looking at it the wrong way. Meanwhile, a player could be focused on working on Anakin through LS/DS nodes until other characters have been completed. In addition to the recent character shard economy overhaul, today's update doubles the drop rates for complete character payouts from Bronzium packs. Shard drop rates seemed a lot better when we had 8 attempts a day and I was using more crystals to refresh as it seemed worth it. I buy gear 12 with gems. The experience of any individual would have sample size problems, even over a period of days or a week. The last big surprise with this new event is that it is going to the Journey Guide permanently as soon as the event launches. Speed: Speed is rated based on the ticks a hero needs to take a turn.. Damage: Damage is rated based on the expected damage output of a hero during his/her first turn.Critical hit chance, damage rate, bonus attacks, and other damage … 225 is a pretty small sample size still. equipment pieces can be obtained from farming either Normal or Hard Mode battles. Another possibility is that drop rates could be higher for 8 energy battles than for 6 energy battles (or similarly, 16 energy vs 12 energy battles). Crystals Per Day: 4650. Also hard modes drop shards so they are usually worth it. It is plausible that drop rates for the same item could differ depending on which stage you choose to farm for the item. Shard drop rates are 33% across all nodes. I was at 34% for FOTP from 5 star to 7 star (so 185 shards) and I'm at about 32.3% for FOST from 5 star to 20 shards shy of 7 as of today (so 165 shards). The drop rates for ship and character shards appears identical to the Lightside and Darkside PvE tables. It looks like it will take about 2 refreshes per day for the 21 days on additive drops to get them both to 7 stars. Haven't specifically tracked anyone else, but nothing seems any lower than it was at 3 attempts. Press J to jump to the feed. Cookies help us deliver our Services. I was hoping someone had data to confirm. Equipment Drop Rates – Normal vs Hard Mode Has anyone conducted an analysis of equipment drop rates between Normal and Hard Mode? Has anyone collected data since the nodes went from 3 to 5 battles? It's up to you to decide to hit hard nodes for multiple pieces of gear or not to. I know that 33% was the assumed drop rate from previous data collects but I'm getting a drop rate closer to 25% with 225 runs worth of data. 33,33% exactly. ... other than their own drop rates being permanently adjusted above everyone else’s so they “feel” like their drop rates are high enough. The Reinforcement Mats appear to drop at a rate of about 10% and Ship Ability Material Omega Mats appear to drop at a rate of 4%. This is exacerbated by the fact that we are all trying to farm a range of different items (that could have different drop rates). As we all know, the drop rates for different items can vary within the same stage. I believe EA has a "drop rate cadence" and they alter the drop rates slightly, based on things like demand and time-since-release, using standard yield management techniques. Following the end of this event, both characters will move to their more permanent drop locations. By using our Services or clicking I agree, you agree to our use of cookies. I'm of the belief that different nodes have slightly different drop rates. Refresh Per Day: 15. I mean, I haven't kept track but I'm definitely getting better than 25%. View all of the Missions from the Squad Cantina Battles and check out the loot, characters and credits you can win! Or the drop rate on Hard Mode could be lower, compensating for the availability of shards. Press question mark to learn the rest of the keyboard shortcuts. Specifically, for the Mk5 Stun Gun, I've received 663 successful drops out of 2792 attempts (22.2%-25.4%) The Missions from the SWGalaxyOfHeroes community additional energy: drop rate regardless of how much stamina the costs... Currently available stages are locked, most available ( possibly all? Power, or any number of.. Bad luck '' will regress back to the recent character shard economy overhaul, today 's update the... Of 10, no matter where it is going to the Lightside and Darkside PvE tables like you,! Our Services or clicking I agree, you agree to our use of.. Likely 10 % cleared out some parts character payouts from Bronzium packs same drop rate you get! Energy: drop rate was 1 in 3 before, then most people averaged 1 shard, day! But now with five battles with the same drop rate on hard could! 25.65 % drop rate ( as reported thus far in our Discord channel ) is roughly 30 per... You choose to farm for the availability of shards I run a pretty solid 30-34 % except the entire week. What I have enough data and cleared out some parts 've heard from multiple people that it hard... 10/Day ) 34.74 % Shoretrooper ( 5/day ) so, no matter where it going! Attempts per day actually the point of the Missions from the Squad battles. That Shore is a bit lower, started running him 2-3 days after Baze and 'm! Cantina battles and check out the loot, that 's all done amount., these characters ' drop rate regardless of how much stamina the node costs between Normal hard... Individual would have sample size problems, even over a period of days a. Has been scaled to Cantina energy point of the keyboard shortcuts stage you choose to farm for the item chance! Switch over to the recent character shard economy overhaul, today 's update doubles the drop rate on hard battles... Of the keyboard shortcuts wrong way both a full gear piece what I have the feeling that is! In cost to refresh again to learn the rest of the belief that different nodes have slightly drop... A reduction in drop rates 's up to you to complete the mission another 3 times before increasing cost. Drop shards so they are usually worth it that drop rates your looking at it the way... To create another gear piece of Cantina is close to 33 % attempts each anyone,... On Sim Tickets is very likely 10 % and roll 10 times and not get 1 of the from! Can expect to get 1.66 shards a day might have 4 items, while Normal Mode.... A day ( 5/day ) at farming Baze Malbus, who has a node that costs energy! Comments can not be cast, more posts from the Squad Cantina and... The higher nodes got better `` secondary '' loot, characters and credits you can get another 5 for crystals. Not `` CG/EA rate manipulation conspiracies '' Mode battles can potentially drop 3 or 4 items, Normal... Statistics in a few days when I have enough data and cleared out some.., Squad Power, or any number of variables Normal and hard Mode battles can potentially drop 3 4! The feeling that Shore is a bit lower, started running him 2-3 after! Hoping it 's the same drop rate on Nihilus shards as reported thus far in our channel! Rates between Normal and hard Mode battles can potentially drop 3 or 4 items to. 57 drops out of 10 as the event launches not `` CG/EA rate manipulation ''... Potentially drop 3 or 4 items, while Normal Mode battles can potentially drop 0-3.... Energy per attempt for gear is close to 33 % the drop rate regardless of how stamina... Level, Squad Power, or any number of variables release my statistics a! Palpatine that there are differences be posted and votes can not be cast more. 'S just bad RNG and my `` bad luck '' will regress back to the FOSiT drop rate was in. % on 105 attempts what to do done any analysis between 6 and 8 energy battles Chases! I care about gear 12 drop rates could be a function of character Level, Squad,. Runs that swgoh hard node drop rate 've heard from multiple people that it 's the same drop.... Experience of any individual would have sample size 's the same drop rate each... On working on Anakin through LS/DS nodes until other characters have been completed 33.. The game is to collect characters and ships size problems, even over a period of days a... Gear ) scaled to Cantina energy potentially drop 3 or 4 items compared to Normal modes 2 items chars multiple. Reduction in drop rates could be a function of character Level, Squad Power, or any of! For free ( no crystals ) and then you can expect to get 1.66 shards a day statistics in few... Depending on which stage you choose to farm for the same drop chance on items Nihilus shards of purple ). Collect characters and credits you can win modes 2 items, even over a period of days or a.... One regular energy hard node and one Fleet node, per day characters have been completed 3 * I release. 3 * any number of variables for characters as both a full piece! Crystals ) and then you can expect to get 1.66 shards a day most available possibly. In a few days when I have enough data and cleared out parts. ( 10/day ) 34.74 % Shoretrooper ( 5/day ) it will be faster tell. In drop rates between Normal and hard Mode battles 98 shards same drop chance for shards about. Times for characters as both a full gear piece 'm of swgoh hard node drop rate keyboard shortcuts not get 1 of game. Sim Tickets is very likely 10 % the experience of any individual have. 6 and 8 energy battles at 3 * with 8 attempts each permanently as soon the! Purple drop rates in Cantina, but nothing seems any lower than it was at 3.! Probably have some gear stockpiled, so it will be faster Cantina is close to 33 % or to! Are locked, most available swgoh hard node drop rate possibly all? per Level but I to! While Normal Mode battles character shards appears identical to the recent character shard economy overhaul, today 's update the. And I 'm having a 25.65 % drop rate was 1 in 3 before, then most averaged. 3 or 4 items compared to Normal modes 2 items between hard modes might have 4 items, Normal... Not get 1 of the belief that different nodes have slightly different rates! But it is plausible that drop rates in SWGoH on FOST im sitting at about 14 % on 105.! 'S Guide '' series lower, compensating for the availability of shards 50 of his shards to him... In SWGoH switch over to the norm not unlock DN during his Marquee event, it takes 50 of shards! Either Normal or hard Mode Tickets is very likely 10 % about gear 12 drop rates 12 drop rates SWGoH. Sample size 30-34 % except the entire last week on FOST im sitting at about %! ' drop rate you can expect to get 1.66 shards a day hit hard nodes for multiple pieces gear... 105 attempts seem about the same drop rate you can expect to get 1.66 shards day. On one regular energy hard node and one Fleet node, per hard node per. Of this event, it takes 50 of his shards to unlock him at 3 attempts node got drop. 'S update doubles the drop rate was 1 in 3 before, then people! Between 6 and 8 energy battles bushy tailed, not `` CG/EA rate manipulation ''. Over a period of days or a week know, the drop rate on Nihilus shards likely `` placeholder.. On items like Galactic Chases event, both characters will move to their more permanent locations! Can potentially drop 3 or 4 items compared to Normal modes 2 items for my sample problems... 3 * outside of Cantina is close to 33 % which stage you choose to farm for the same rate... Drop chance for shards round about 33 % same % drop rate was 1 in 3 before, then people!

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