The game featured heavy guitar riffs and more music than The Sands of TIme. Developer(s) [25], The Xbox version of Warrior Within differed from the PlayStation 2, Gamecube and PC versions by way of online content. [41][42][43][44][45][46] Elsewhere, the mobile phone version received "universal acclaim" according to GameRankings. Prince of Persia: Warrior Within Writer(s) Jean-Christophe Guyot During the production of Prince of Persia: The Sands of Time Jordan Mechner explained that the Prince was designed in a manner in which the character would differ from the typical muscle-bound protagonist and would rely more on his athletic abilities to solve puzzles and navigate dangerous terrain. A Warrior's Tale Warrior Within takes place several years after the events of The Sands of Time. One of the most eagerly anticipated has been the iPhone port of 2004’s Prince of Persia: The Warrior Within, which until now, had no fixed release date. The game's atmosphere has a distinctive darker and grittier theme, in contrast to the colorful palette of the previous game. In a December 2005 interview with Wired Magazine covering the grievances of developers who dislike changes made in games they created, Jordan Mechner stated that, "I'm not a fan of the artistic direction, or the violence that earned it an M rating. The Prince has the ability to wield two weapons at a time as well as the ability to steal his enemies' weapons and throw them. When he reaches the point the Wraith saved the Prince from the Dahaka, he instead lets the Dahaka kill his previous self. Yannis MallatBertrand Helias [87][88] In particular, her armor has been criticized for being little more than a "metal thong" that provides no protection for her body. Adopting a much darker tone, Warrior Within follows the Prince to the Island of Time as he attempts to change the past in order to end the Dahaka's relentless pursuit. The Sands of Time was later released in North America as downloadable titles only for the PlayStation Network's store November 16, 2010. The Prince has no companion and travels through the Island of Time on his own. A brunt of the game's development was focused on retooling the combat system based on the complaints received about the combat in The Sands of Time. In general, GameRankings and Metacritic gave it 91.75% for the mobile version;[58] and 72.33% and 72 out of 100 for the iOS version. However, Ubisoft delayed the game by two weeks, resetting its release to November 30, 2004. Prince of Persia Wiki is a FANDOM Games Community. With that, the release date of Prince of Persia: The Sands of Time Remake has been moved to March 18, 2021. [69][70], It was commonly agreed among reviewers that the platforming and adventure elements of the game were equal to or exceeded those of its predecessor. Enter the dark underworld of Prince of Persia Warrior Within, the sword-slashing sequel to the critically acclaimed Prince of Persia: The Sands of Time™. Continuing his pursuit, he finds Shahdee trying to murder a woman in red. A cut scene in the "Southern Passage" does not occur. The "Free Form Fighting System" was built around the variety of weapons the Prince could use in the game. Warrior Within reshapes the consequences of the Prince's actions, creating a narrative plot point that states the Prince is fated to die for tampering with the Sands of Time. [16], IGN gave the Mobile version 9.6 out of 10, calling it "Gameloft's triumph" and "likely the best game of the year. After a fight with several opponents, he obtains the Spider Sword and begins chasing Shahdee through the Island until they reach a Time Portal. While still in the past, the Prince (as the Sand Wraith) ensures that the Dahaka apprehends and destroys his other self, who has just finished unlocking the door to the throne room, leaving the Sand Wraith the only Prince in that Timeline. Aside from bosses, the enemies are sand creatures of varying sizes. He only interacts with Kaileena during cinematics and kills Shahdee early on in the game. Genre Adventure. GameSpot criticized the game's uneven difficulty progression and numerous glitches and bugs. During most in-game and cinematic scenes between herself and the Prince, emphasis is placed her upper body. "[40] However, The New York Times panned the game by giving it an unfavorable review and stating that, "The tone of the game has gone from an Arabian Nights fantasy to something akin to a Marilyn Manson music video. [77] When attacked by Shahdee in the first level, the Prince calls her a "Bitch". No man can." Enter the dark underworld of Prince of Persia Warrior Within, the sword-slashing sequel to the critically acclaimed Prince of Persia: The Sands of Time™. [76][note 1] Additionally the Prince's affable and sarcastic attitude was a marker of his personality. Chatwood remained the composer for Warrior Within, though the music became more guitar-oriented; it featured Godsmack's "I Stand Alone" without vocals as the Dahaka's chase theme and "Straight Out of Line" over the game's credits. [28][29] The PC port of Warrior Within featured a "less intuitive" control set up for an analog controller and a combot list that would not function properly. "Where Are Prince Of Persia: The Sands Of Time's Developers Now?" Following the competition of The Sands of Time, creative director, Patrice Désilets and the original "Team PoP" begin working on a concept that would eventually become Assassin's Creed. Labat's intention with the character design of the Prince in Warrior Within was to inspire anger and rage in the player meant to connect with the Prince's plight.[16]. [40] The remastered collection was released on November 19, 2010 on Blu-ray in PAL regions. In Warrior Within the Sand Creatures fought by the Prince bleed when they are struck or cut in half. Ubisoft, however, rejected the idea because it did not focus on the protagonist of the series. [50] Reviewers praised the inclusion and familiar platforming elements of the previous game with mixed feelings of the new combat elements. ; An upscaled re-release of the original Prince of Persia with new remade graphics. In addition to normal platforming, the game also features episodes where the Prince is chased by the Dahaka and must quickly navigate trap-ridden hallways to reach safety. [52][53] Prince of Persia: Warrior Within was released in North America November 30, 2004 for all sixth generation consoles. Style. Shahdee, who was helping Kaileena save herself, believed her mission foolish. "[39] The Sydney Morning Herald gave the game four stars out of five, saying, "Exploring the labyrinthine citadel is rewarding, although backtracking and frequent deaths can be frustrating. Even with an earlier save file, the game must be started over. [16] The armor of the Prince reflected his self confidence and the peril he faced as a man fated to die. A glitch when fighting Kaileena for a second time can be encountered under the right circumstances; if the Prince slows down time, then Kaileena slows down time, then the Prince rewinds time, then he will become four times faster than the game would normally allow, even faster than what fast forward time would allow. [11] The Nu-Metal band, Godsmack, were also featured in the game to "compliment" the "dark and mature" tone of Warrior Within. Contact Send Message. Set Acquire admin caps. Composer(s) This glitch ruins the cinematics in the battle, however, randomly facing and placing both the Prince and Kaileena. At this point the ending forks, depending on whether or not the player has found all of the life upgrades and acquired the Water Sword. Most also have limited durability and become unusable after a number of hits, or after they are thrown as projectiles. The Sands of Time featured a soundtrack by Stuart Chatwood, consisting of a fusion of Arabic- and Indian-influenced melodies with heavy metal. ... Release Dates … With regard to character design, Labat wanted the design a new look that was consistent with the Prince's appearance in The Sands of Time. Each environment in the game is modeled on the basis of the "past" and the "present", decrepit and bleak environments of the Island of Time progressively become the opposite whenever the Prince uses the Time Portals located throughout the Island of Time. Boobies and designer stubble: What makes a video game character attractive? The Prince wastes no time in seeking out and donning the mask, which transforms him into the Sand Wraith, an entity that constantly ebbs away life, and sends him back to the point when he first arrived on the Island of Time. During production of Warrior Within, producer Yannis Mallat wished to address the minimal complaints garnered toward The Sands of Times regarding the "lack" of consequence the Prince faced using the Dagger of Time. Prince of Persia: Warrior Within delayed--by two weeks Ubisoft wisely decides to avoid the jam-packed mid-November game release schedule. However, he soon discovers that when he killed Kaileena, the Sands of Time were created from her death. The past environments were constructed first as the base levels, then the second. It was re-released on June 18, 2010, with the fixed menu and improved tutorial. [47] In addition, a playable demo of the ship level for all versions of the Warrior Within was made available to the playing public. Prince of Persia: Revelations is a third-person action-adventure puzzle game developed by Pipeworks and published by Ubisoft.Released on December 6, 2005 for Sony's PlayStation Portable, the port includes additional content including four new areas not available in the original release. As the wraith, the Prince is able to coexist in a single time with his past self, explaining his past encounters with the Sand Wraith. Producer(s) Community Rating. Graphically speaking, the Xbox (the only version of the game to support a widescreen) and Nintendo GameCube featured higher resolution textures opposed to the PlayStation 2 release, which featured low resolution textures. During the journey, he apparently ends up making love to Kaileena where a dream enters in the mind of the Prince, appearing to be a burning Babylon, with a gold crown rolling to the feet of a mysterious, shadowy figure that ominously claims: "All that is yours, is rightfully mine...and mine it will be." This is generally called the "Dahaka Hole" glitch. Kaileena refuses and attacks him. It picks up where The Sands of Time left off, adding new features, specifically, options in combat. If the cut scene does not occur, the hole does not appear and the player must revert to a previously saved game. Enter the dark underworld of Prince of Persia Warrior Within, the sword-slashing sequel to the critically acclaimed Prince of Persia: The Sands of Time™.Hunted by Dahaka, an immortal incarnation of Fate seeking divine retribution, the Prince embarks upon a path of both carnage and mystery to defy his preordained death. However, as he reaches Babylon, he finds his kingdom is under siege. The old man also tells of the Island of Time, where the Empress of Time first created the Sands. [5] March 4, 2004, during the D.I.C.E. Shahdee tries to kill the Prince, but the Prince repels her by knocking her to the ground. She goes through a Time Portal, and the Prince follows her into the Past. The Princehas the ability to wield two weapons at a time as well as the ability to steal his enemies' weapons and throw them. Having both escaped their fates, the Prince and Kaileena set sail for Babylon together. Additionally, he is pursued by the Dahaka, who has followed him to the Island of Time. Seven years after the events of The Sands of Time, The Prince has been hunted a creature of fate, known as the Dahaka, a timeline guardian who attempts to kill the Prince for unleashing the Sands of Time to restore order. The Prince falls into despair, but then finds a glimmer of hope upon learning of a magical artifact called the Mask of the Wraith, which is said to transport the wearer into the past, also allowing the wearer to alter his own Timeline by safely coexisting with his other self. As the Prince explores the island, he occasionally encounters a mysterious creature known as the Sand Wraith. [61] [63] The revamped combat system and better integration of combat sequences into the gameplay were also praised[66][68], although a review of the GameCube version by GameSpy found the combat and platforming in the game "still uninteresting". Next game (release) [4] Writing duties were left to Corey G. May and Michael Wendschuh while Jean-Christophe Guyot was made Creative Director of Warrior Within. Near the end of 2003, The Sands of Time creative director, Patrice Désilets was chosen by Ubisoft to begin working on a sequel to Prince of Persia: The Sands of Time. [27], The PlayStation Portable version of Warrior Within was re-branded Prince of Persia: Revelations. “A prince is someone who’s waiting to become king.”, Désilets and his team spent a year in pre-production formulating what would be tentatively titled Prince of Persia: Assassin. In my opinion, Warrior within is the best in the trilogy, the two thrones is the second best, and the sands of time is the last one. [43], Warrior Within was officially announced during the 2004 Electronic Entertainment Expo under the working title "Prince of Persia 2". Platform(s) [49], Critical reviews of Warrior Within ranged from critical acclaim to mixed. The Prince activates the mechanisms in the two towers of the fortress: the Garden Tower and the Mechanical Tower, that serve as locks to the door. Prince of Persia: The Sands of Time Remake. By Tor Thorsen on October 28, 2004 at 11:11AM PDT The New York Times reviewed the game, stating that, "The tone of the game has gone from an Arabian Nights fantasy to something akin to a Marilyn Manson music video. [19][20], As such, visual, narrative and gameplay mechanics were changed to meet the complaints. Stuart ChatwoodInon ZurGodsmack [4] Désilets pitched the concept as a Prince of Persia game about an assassin. DVDClick "expand" for full listBlu-RayMobileHandheldDigital Download Canonically, Warrior Within continues the story of Prince of Persia: The Forgotten Sands and Battles of Prince of Persia. Set launch to \PrinceOfPersia.exe. The Dahaka then leaves without attacking the Prince, much to his confusion. Click on DirectX tab, set DirectX9. [41][42] The Blu-ray version was originally planned for a March 22, 2011 release[43], but the collection then ended up being delayed until April 19, 2011. Kaileena is voiced by Italian actress Monica Bellucci and a sound-alike actress (Alicyn Packard). [6] IGN.com attempted to secure story details from the developer, Ubisoft reframed from comment. Two mobile phone games were developed and published in North America by Gameloft in 2010. Distributor(s) Prince of Persia: Warrior Within Original Soundtrack. Seven years after the events of Prince of Persia: The Sands of Time, the Prince finds himself constantly hunted by a mysterious creature known as the Dahaka. Series [58], Entertainment and Leisure Software Publishers Association, The Chronicles of Riddick: Escape from Butcher Bay, "Prince of Persia: Warrior Within now available for iPhone", http://www.blabbermouth.net/news/godsmack-music-to-be-featured-in-prince-of-persia-warrior-within-videogame/, Prince of Persia: Warrior Within (2004) (VG) - Full cast and crew, "Prince of Persia: Warrior Within (Xbox)", "Prince of Persia: Warrior Within Review for PS2 on GamePro.com", "Prince of Persia: Warrior Within Review", "Prince of Persia: Warrior Within Review (GC)", "Prince of Persia: Warrior Within Review (PC)", "Prince of Persia: Warrior Within Review (PS2)", "Prince of Persia: Warrior Within Review (Xbox)", "GameSpy: Prince of Persia: Warrior Within (GCN)", "GameSpy: Prince of Persia: Warrior Within (PC)", "GameSpy: Prince of Persia: Warrior Within (PS2)", "GameSpy: Prince of Persia: Warrior Within (Xbox)", "Prince of Persia: Warrior Within - PC - Review", "Prince of Persia: Warrior Within - PS2 - Review", "Prince of Persia: Warrior Within - XB - Review", "Prince of Persia: Warrior Within Review (iOS)", "Prince of Persia: Warrior Within Critic Reviews for GameCube", "Prince of Persia: Warrior Within Critic Reviews for iPhone/iPad", "Prince of Persia: Warrior Within Critic Reviews for PC", "Prince of Persia: Warrior Within Critic Reviews for PlayStation 2", "Prince of Persia Revelations Critic Reviews for PSP", "Prince of Persia: Warrior Within Critic Reviews for Xbox", "Ubisoft: 3° trimestre 2004-2005 a € 186 milioni", "Prince of Persia: Warrior Within for Mobile", http://www.penny-arcade.com/comic/2004/12/03, http://www.penny-arcade.com/news/post/2004/12/3, "Prince of Persia: Warrior Within Review (Mobile)", https://en.wikipedia.org/w/index.php?title=Prince_of_Persia:_Warrior_Within&oldid=1001366487, Video games with pre-rendered 3D graphics, Articles using Infobox video game using locally defined parameters, Articles using Wikidata infoboxes with locally defined images, Articles using Video game reviews template in multiple platform mode, Creative Commons Attribution-ShareAlike License, This page was last edited on 19 January 2021, at 10:58. Because the Prince escaped his fate, it is the Dahaka's mission as guardian of the Timeline to ensure that he dies as he was meant to. He returns to the throne room only to discover that Kaileena is actually the Empress of Time herself, who has foreseen in the Timeline that the Prince will kill her and who has decided to attempt to defy her fate, just as the Prince is doing. [55][56][57], Critical reviews of Warrior Within ranged from positive to mixed. The Dahaka appears and heads for Kaileena. Jade Engine The Prince trained to become a master swordsman to better face his opponent on the battlefield. Announced in Spring of 2004, Warrior Within was released across PlayStation 2, Xbox, GameCube, PlayStation Portable and Microsoft Windows between November and December of that year. The mobile version of Prince of Persia: Warrior Within was developed by Gameloft and published by Ubisoft. You cannot change your fate. Screenshots: PS2 ISO are playable on PC with PCSX2 Emulator. He's even more beautifully drawn than before, and this year's installment adds a much better combat system. PlayStation 2Click "expand" for full listPlayStation PortableNintentdo GamecubeXboxSteamPlayStation 3PlayStation NetworkXbox Games Store During the first encounter with a golem, at the beginning of the Machine Tower, the golem is sometimes invisible making it very hard (but not impossible) to defeat it. Share. After a battle at sea with an enemy force led by a mysterious woman in black capsizes the Prince's ship, the Prince washes ashore, unconscious, onto the Island of Time. Thinking only of his survival, the Prince sets sail for the Island to prevent the Sands of Time from ever being created, under the belief that the Dahaka will have no reason to hunt him if he does so. PlayStation PortablePlayStation 2 and PC CollectionPlayStation 3 (HD Collection) Notes. [7], According to Warrior Within's lead producer, Bertrand Helias, their intention with the sequel was to change the tone and style of the game, but retain what made The Sands of Time successful. A port of Warrior Within was done by Pipeworks Software, renamed as Prince of Persia: Revelations, and was released on December 6, 2005 for PlayStation Portable. Theme Ubisoft has released no patches to address these issues, nor offered any other solutions. Prince of Persia: Warrior Within is a third-person action-adventure puzzle-platforming video game developed by Ubisoft Montreal and released in North America November 2004 across most major platforms. [27] Additionally, like The Sands of Time, the GameCube version of Warrior Within suffered from low audio quality. Prince of Persia: Warrior Within is the the second game in the Sands of Time series. The game's main musical leitmotif is Godsmack's "I Stand Alone" (a song known for its inclusion in the film, The Scorpion King) and "Straight Out Of Line" is used in the credits. Free Download Prince of Persia: Warrior Within PC Game – Awaken the merciless Warrior Within! No man can." [17], Lead Sound Designer, Johnathan Pilon presumably worked with Inon Zur, the composer and writer for the music featured in the Warrior Within. Notes One of the most obvious aspects of Prince of Persia: Warrior Within is its departure from the bright visuals of its predecessor. The Prince learns of the existence of the Island, but its location is nearly impossible to find. While attempting to gain what is usually accepted as the last life upgrade (Southern Passage – Past) after reverting from the Sand Wraith, if the Prince chooses to proceed through the Sacrificial Altar instead of backtracking to the Throne Room the way he came, his only path leads him to Southern Passage – Present. UbisoftGameloftSony Computer Entertainment The ending where the Prince wields the Water Sword is the canonical ending as it extensively affects the story of Prince of Persia: The Two Thrones. In both cases, the player must start over, unless they have an earlier save file. Off-hand weapons have varying bonuses and penalties applied to the player's damage and hit points; they can be thrown at enemies to allow a limited form of ranged combat. He formulates a plan to force Kaileena through a sand portal with him, transporting them both into the present, believing that if he kills her then, the Sands of Time will be created seven years after the events of The Sands of Time, meaning it will be impossible for the Prince to release them in Azad. Yet, the Prince did not die. When performing a wall run , if the player rewinds time,the prince will sometimes make an infinite wall run until pressing the drop button. [18] Additionally, Warrior Within opted to replace the romantic subplot of The Sands of Time with characters such as Kaileena and Shahdee, who were designed to resemble "sexed-up vixens in g-strings", which was one of the elements outside of the violence that earned the franchise its first first M-rating. Without the Water Sword (Non-Canon Ending). Release Dates. [30][31] The game was developed by Pipeworks Studios and and published by Ubisoft. Prince of Persia: Warrior Within is an action-adventure video game and sequel to Prince of Persia: The Sands of Time. Bright visuals of its predecessor, Warrior Within takes place several years after the events of the was. Is played depends on whether all life upgrades and a sound-alike actress ( Alicyn Packard ) woman introduces as. This departure, as he reaches the Empress of Time were created, to their! Pitched the concept as a result and and published by Ubisoft following Warrior Within the creatures. 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